Ada Yıldız

Computer Engineer. GPU systems, graphics,_

#about

Computer Engineering student at Koç University, specializing in graphics programming and AI systems.

I build real-time 3D rendering engines, haptic interfaces, and distributed AI applications. Currently deepening expertise in GPU programming and neural rendering.

Anatolian Scholar at Koç University. Erasmus exchange at IT University of Copenhagen, 2025–2026.

#work

Selected projects

001SPH Fluid Simulation2026

Screen-space rendering pipeline for real-time fluid simulation, implementing NVIDIA's position-based fluids paper. Bilateral blur for surface smoothing, depth-based rendering for a physically plausible appearance.

[C++][OpenGL][GLSL][CUDA]ongoing
002Interactive World Builder2025

Real-time 3D world builder with terrain generation, dynamic lighting & shadows, water rendering with reflection/refraction, object placement, and raycasting for interaction.

[C++][OpenGL][GLSL]
003RAM — Random Access Melodies2025

Real-time AI music streaming platform. Google Lyria model integrated via WebSocket streaming, Redis session management for concurrent requests. Text prompt to continuous audio, no buffering.

[GenAI][Lyria][WebSocket][Redis]4th place, Stellar Rise-in Web3 Hackathon
004Electroactive Haptic Feedback2026

Haptic feedback system for accessible data visualization on an electrovibration touchscreen for visually impaired users. Three encoding strategies (frequency, amplitude, texture-based) comparatively tested.

[Python][Pygame][PyVISA]Koç University RML Lab
005PhysioTracker2026

End-to-end remote physical therapy monitoring system. Mobile app for patients, web dashboard for practitioners. Real-time joint angle computation via MediaPipe BlazePose with threshold-based exercise evaluation.

[React Native][FastAPI][MediaPipe][MySQL]Capstone Project
006Rubik's Cube 3D2025

Interactive Rubik's Cube simulation with instanced rendering, Phong shading, smooth animations, and full camera & cube manipulation.

[C++][OpenGL]

#experience

Research AssistantMar 2026 — Present

Robotics & Mechatronics Lab (RML), Koç University

Developing a haptic feedback system for accessible data visualization on an electrovibration touchscreen for visually impaired users. Supervisor: Prof. Çağatay Başdoğan.

Software Dev. InternFeb 2025 — Jun 2025

Genarion

Integrated and fine-tuned visual language models (Qwen2.5-vl, Minicpm) for project-specific domains. Built data pipelines and prompt systems for multimodal tasks.

Full-Stack Dev. InternAug 2024 — Oct 2024

Azerion Turkey

Contributed to the relaunch of the Game Distribution Platform — backend redevelopment and monetization API integration.

Corporate Relations Co-LeaderMay 2024 — May 2025

KU ACM

Coordinated partnerships with tech companies for student career growth. Organized events bridging academia and industry in AI and game development.

Backend Dev. InternMar 2023 — Oct 2023

Azerion Turkey

Developed and maintained backend features for the Game Distribution Platform.