SURFACE · 0 M

Ada Yıldız

Computer engineer — ML systems · GPU computing · real-time graphics_

BEGIN DESCENT ▼
▽ 0 – 200 M

EPIPELAGIC

· sunlight zone — about

Computer engineer from Koç University ('26), working where ML systems meet the GPU.

I lead a multilingual embedding & retrieval pipeline at OptiFeed, built a multimodal medical RAG system with cross-encoder reranking, and trace GPU-side communication for distributed ML workloads with CUDA, NVBit, and NVSHMEM. Below the waterline I build real-time graphics in C++/OpenGL — fluid simulation, terrain engines — and haptic interfaces for accessibility research.

B.S. Computer Engineering, Koç University · Oct 2022 — Jul 2026

Anatolian Scholar — full-merit scholarship, top 0.03% national entrance ranking

Erasmus exchange — IT University of Copenhagen · Aug 2025 — Feb 2026

▽ 200 – 1,000 M

MESOPELAGIC

· twilight zone — selected projects
SPECIMEN 001SPH Fluid Simulation2026

Real-time fluid simulation using Smoothed Particle Hydrodynamics with a screen-space rendering pipeline, implementing NVIDIA's screen-space fluids paper. Bilateral blur for surface smoothing, depth-based rendering for a physically plausible appearance.

[C++][OpenGL][GLSL][CUDA]— ongoing
SPECIMEN 002Multimodal Medical RAG2026

Multimodal retrieval over 2,530 text chunks and 286 radiology images in separate embedding spaces, fused with Reciprocal Rank Fusion and evidence-level provenance preserved end to end. Diagnosed a recall-vs-ranking gap on a frozen 50-query set and added a cross-encoder reranker — Hit@1 11.1% → 59.3%, MRR@10 0.374 → 0.715.

[MedCPT][BiomedCLIP][Qdrant][FastAPI][Docker]— chest imaging
SPECIMEN 003Interactive World Builder2025

Real-time 3D world builder with terrain generation, dynamic lighting & shadows, water rendering with reflection/refraction, object placement, and raycasting for interaction.

[C++][OpenGL][GLSL]
SPECIMEN 004PhysioTracker2026

End-to-end remote physical therapy monitoring system: mobile app for patients, web dashboard for practitioners. Real-time joint angle computation via MediaPipe BlazePose with threshold-based exercise evaluation, plus a data-driven recovery prediction pipeline estimating remaining rehabilitation sessions.

[React Native][FastAPI][MediaPipe][MySQL]— Capstone Project
SPECIMEN 005MLOps Pipeline2025

End-to-end ML pipeline with DVC for data versioning, Dagger for workflow orchestration, and GitHub Actions for CI/CD automation.

[DVC][Dagger][GitHub Actions]— course project
SPECIMEN 006Rubik's Cube 3D2025

Interactive Rubik's Cube simulation with instanced rendering, Phong shading, smooth animations, and full camera & cube manipulation.

[C++][OpenGL]
▽ 1,000 – 4,000 M

BATHYPELAGIC

· midnight zone — dive log
Machine Learning EngineerJun 2026 — Present

OptiFeed

Leading the OptiFeed Insights project end to end — a multilingual embedding & retrieval pipeline mapping Turkish e-commerce catalogs onto the Shopify product taxonomy. BGE-M3 embeddings served from PostgreSQL/pgvector, two-stage classification (embedding retrieval → LLM reranking), and an offline gold-label evaluation set.

GPU Systems ResearchJun 2026 — Present

Koç University — Independent Study

GPU-side communication tracing for distributed ML workloads with NVBit and NVSHMEM. Traced the nvshmemi_transfer_rma_p call stack through IBGDA and proxy transport paths; built custom NVBit instrumentation tools on an A100 cluster for source-line attribution.

Research AssistantMar 2026 — Present

Robotics & Mechatronics Lab (RML), Koç University

Developing a haptic feedback system for accessible data visualization on an electrovibration touchscreen for visually impaired users. Three encoding strategies (frequency, amplitude, texture-based) comparatively tested. Supervisor: Prof. Çağatay Başdoğan.

Founding EngineerJun 2025 — Present

RAM — Random Access Melody

Real-time music mixing platform. Client-side audio engine in C++ (Oboe, low-latency mode) with per-deck buffer decoding, time-stretching, and a JNI bridge to React Native; Express/Socket.IO backend running a 500 ms telemetry / 2 s planning-horizon control loop; librosa analysis service backed by MongoDB & S3. Grew out of a 4th-place hackathon build.

Software Dev. InternFeb 2025 — Jun 2025

Genarion

Integrated and fine-tuned visual language models (Qwen2.5-VL, MiniCPM) for project-specific domains. Built data pipelines and prompt systems for multimodal tasks.

Corporate Relations Co-LeaderMay 2024 — May 2025

KU ACM

Coordinated partnerships with tech companies for student career growth. Organized events bridging academia and industry in AI and game development.

Backend Dev. InternMar 2023 — Oct 2023 · Aug 2024 — Oct 2024

Azerion Turkey

Developed and maintained backend features for the Game Distribution Platform across two internship periods. Contributed to the platform relaunch, integrating monetization APIs.

▽ 4,000 – 6,000 M

ABYSSOPELAGIC

· the abyss — instruments

ai / ml

[PyTorch][HuggingFace][VLM fine-tuning][Qwen2.5-VL][MiniCPM][Llama][OpenCV][CNNs][MediaPipe][retrieval & reranking]

gpu / systems

[CUDA][NVBit][NVSHMEM][C++][OpenGL][Linux][multi-GPU clusters]

data / infra

[Python][Pandas][NumPy][scikit-learn][PostgreSQL / pgvector][Qdrant][Docker][Redis][DVC][Dagger][GitHub Actions]

full-stack

[TypeScript][React][React Native][Node.js][Express][FastAPI][WebSocket][Golang][MySQL]